War of Weapons

Purpose of the game

War Of Weapons is a team mode. The aim of the game is to conquer the opposing base as many times as possible. The team with the highest score wins.

How to play
  • Only registered players with membership card (RFID card members) can play this mode.
  • The players are divided into two different colored teams. The two teams confront with the aim of conquering the opponent’s base and dominate it.
  • To conquer the base it is necessary to activate it with one shot and detonate it with a subsequent shot 5 seconds after activation. The base reactivates 30 seconds after it was hit. The exploded base shoots anyone in its range until it becomes active again.
  • Ammo and lives are limited, players who run out of ammo or lives can return to their reload station to resume the game.
  • The weapon of all players will be changed automatically at regular intervals and each weapon will give players different points. The weapons that will be used are:
  • Blaster: Semi-automatic shotgun that fires a shot each time you pull the trigger
  • Assault Rifle: Automatic rifle that fires 3 shots by pulling the trigger
  • Shotgun: Shotgun (low rate but powerful fire)
  • Machinegun: machine gun (very high rate of fire)
  • Rocket Turrets (if present in the game) will hit opponent players. To disable the turret, hit it repeatedly for 5 seconds. The turret reactivates after 30 seconds.
  • The game ends when the time runs out.
Bonus

Not provided.

Ammunition and Lives
  • Blaster: 24 shot x 10 reloads
  • Assault Rifle: 200 shots
  • Shotgun: 4 shots x 40 reload
  • Machinegun: 200 shots
  • Lives: 6
Scores

Blaster:

  • +100pt. Shot an opponent
  • – 0pt. Get shot by an opponent
  • – 0pt. Shot a team partner
  • +1000pt. Dominate the base
  • -100pt. Get shot by any blown base
  • +200pt. Turret knocked down
  • -100pt. Get shot by turret

Assault Rifle:

  • +200pt. Shot an opponent
  • -100pt. Get shot by an opponent
  • – 100pt. Shot a team partner
  • +1000pt. Dominate the base
  • -100pt. Get shot by any blown base
  • +200pt. Turret knocked down
  • -100pt. Get shot by turret

Shotgun:

  • +400pt. Shot an opponent
  • -200pt. Get shot by an opponent
  • – 100pt. Shot a team partner
  • +2000pt. Dominate the base
  • -100pt. Get shot by any blown base
  • +300pt. Turret knocked down
  • -100pt. Get shot by turret

Machinegun:

  • +200pt. Shot an opponent
  • -200pt. Get shot by an opponent
  • – 100pt. Shot a team partner
  • +1000pt. Dominate the base
  • -100pt. Get shot by any blown base
  • +200pt. Turret knocked down
  • -100pt. Get shot by turret

Rocket Turret:

  • +200pt. Shot an opponent
  • -100pt. Get shot by an opponent
  • – 100pt. Shot a team partner

The score of the teams is equal to one tenth of the sum of the scores of the players