
Single Hunt
Purpose of the game
The aim of the game is to get as many points as possible. The player with the highest score wins.
How to play
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Players with or without membership card (RFID card members) can play this mode.
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The players are all opponents and have the same color.
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Ammo and lives are limited, players who run out of ammo or lives can return to any reload base to resume the game.
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At regular time intervals a random target base becomes a base to conquer. To conquer the base it is necessary to activate it with one shot and detonate it with a subsequent shot 5 seconds after activation. The base reactivates 30 seconds after it was hit. The exploded base shoots anyone in its range until it becomes active again.
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Rocket Turrets (if present in the game) will hit opponent players. To disable the turret, hit it repeatedly for 5 seconds. The turret reactivates after 30 seconds.
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The game ends when the time runs out.
Bonus
Not provided.
Ammunition and lives
Blaster: 240 shots
Lives: 3
Scores
Players:
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+200pt. Shot an opponent
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-100pt. Get shot by an opponent
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+1000pt. Base conquered
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-200pt. Get shot by any blown base
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+200pt. Turret knocked down
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-100pt. Get shot by turret
Rocket Turret:
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+200pt. Shot an opponent
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-100pt. Get shot by an opponent