Single Hunt

Purpose of the game

The aim of the game is to get as many points as possible. The player with the highest score wins.

How to play
  • Only registered players with membership card (RFID card members) can play this mode.

  • The players are all opponents and have the same color.

  • Ammo and lives are limited, players who run out of ammo or lives can return to any reload station to resume the game.

  • At regular time intervals a random target base becomes a base to conquer. To conquer the base it is necessary to activate it with one shot and detonate it with a subsequent shot 5 seconds after activation. The base reactivates 30 seconds after it was hit. The exploded base shoots anyone in its range until it becomes active again.

  • Rocket Turrets (if present in the game) will hit opponent players. To disable the turret, hit it repeatedly for 5 seconds. The turret reactivates after 30 seconds.

  • The game ends when the time runs out.

Bonus

Not provided.

Ammunition and lives

Blaster: 240 shots

Lives: 3

Scores

Players:

  • +200pt. Shot an opponent

  • -100pt. Get shot by an opponent

  • +1000pt. Base conquered

  • -200pt. Get shot by any blown base

  • +200pt. Turret knocked down

  • -100pt. Get shot by turret

Rocket Turret:

  • +200pt. Shot an opponent

  • -100pt. Get shot by an opponent