Purpose of the game

Countdown is a simplified team mode. The aim of the game is to conquer the opposing base as many times as possible. The team with the highest score wins.

How to play
  • Only registered players with membership card (RFID card members) can play this mode.
  • The players are divided into two different colored teams. The two teams confront with the aim of conquering the opponent’s base and dominate it.
  • To conquer the base it is necessary to activate it with one shot and detonate it with a subsequent shot 5 seconds after activation. The base reactivates 30 seconds after it was hit. The exploded base shoots anyone in its range until it becomes active again.
  • Ammo and lives are limited, players who run out of ammo or lives can return to their reload station to resume the game.
  • Players start with a high amount of points. During the game, every second points are deducted from each player.
  • Rocket Turrets (if present in the game) will hit opponent players. To disable the turret, hit it repeatedly for 5 seconds. The turret reactivates after 30 seconds.
  • The game ends when the time runs out.

Not provided.

Ammunition and lives
  • Blaster: 240 shots
  • Lives: 12


  • -10pt. / s (-10 points per second) Until the end of the game
  • +1000pt. Base conquered
  • +100pt. Turret knocked down

Rocket Turret:

  • -10pt. / s (-10 points per second) Until the end of the game
  • +100pt. Shot an opponent