
Countdown
Purpose of the game
Countdown is a simplified team mode. The aim of the game is to conquer the opposing base as many times as possible. The team with the highest score wins.
How to play
- Only registered players with membership card (RFID card members) can play this mode.
- The players are divided into two different colored teams. The two teams confront with the aim of conquering the opponent’s base and dominate it.
- To conquer the base it is necessary to activate it with one shot and detonate it with a subsequent shot 5 seconds after activation. The base reactivates 30 seconds after it was hit. The exploded base shoots anyone in its range until it becomes active again.
- Ammo and lives are limited, players who run out of ammo or lives can return to their reload station to resume the game.
- Players start with a high amount of points. During the game, every second points are deducted from each player.
- Rocket Turrets (if present in the game) will hit opponent players. To disable the turret, hit it repeatedly for 5 seconds. The turret reactivates after 30 seconds.
- The game ends when the time runs out.
Bonus
Not provided.
Ammunition and lives
- Blaster: 240 shots
- Lives: 12
Scores
Players:
- -10pt. / s (-10 points per second) Until the end of the game
- +1000pt. Base conquered
- +100pt. Turret knocked down
Rocket Turret:
- -10pt. / s (-10 points per second) Until the end of the game
- +100pt. Shot an opponent