
Fearless
Purpose of the game
Fearless is a team mode. The aim of the game is to conquer the opponent’s base as many times as possible without being eliminated by the opponents. The team with the highest score wins.
How to play
- Fearless mode is intended as a simplified version of Evolution. There are no negative scores and you have more ammo and more lives.
- The players are divided into two different colored teams. The two teams confront with the aim of conquering the opponent’s base and dominate it.
- To dominate the base, it is necessary to activate it with one shot and detonate it with a subsequent shot 5 seconds after activation. The base reactivates 30 seconds after it was hit. The exploded base shoots anyone in its range until it becomes active again.
- Ammo and lives are limited, players who run out of ammo or lives can return to their reload station to resume the game.
- Rocket Turrets (if present in the game) will hit the opposing team’s players. To disable the turret, hit it repeatedly for 5 seconds. The turret reactivates after 30 seconds.
- The game ends when the time runs out.
Bonus
Not provided.
Ammunition and Lives
- Blaster: 240 shots
- Lives: 12
Scores
Players:
- +100pt. Shot an opponent
- +1000pt. Dominate the base
- +100pt. Turret knocked down
Rocket Turret:
- +100pt. Shot an opponent
The team score is equal to one tenth of the sum of the players’ scores.